![]() The store offers the subscription-based Viveport Infinity service that provides unlimited access to VR experiences, instead of a la carte software purchases. It works with SteamVR just like the Index, and has its own VR software store in the form of Viveport. It easily offers the best visuals we've seen in VR so far, though at a hefty price: The headset alone is $799, and that doesn't factor in the base stations and controllers (but on the bright side, you can use the Valve Index controllers with it). This advanced, semi-consumer VR headset targets both enthusiasts and professionals with the sharpest picture available at 2,448 by 2,448 pixels per eye. Occasionally frustrating tethered design.Lots of VR software available on PC via SteamVR.High, 120Hz refresh rate delivers smooth motion.If you already have a SteamVR-compatible headset, though, such as the HTC Vive, the Vive Cosmos Elite (not the regular Cosmos), or the Vive Pro 2 along with their base stations, you can buy the controllers for $280 to breathe new life into your VR experience without investing in the full Valve Index system. If you're just starting with VR on PC, go with this one. This is the go-to VR headset for use with PCs, thanks to its strong performance and revolutionary controllers. The system integrates with Valve's Steam store through SteamVR, so there's an incredibly large library of VR games, even if only a tiny fraction might bother with the finger support. The headset itself, while not outstanding, still offers crisp, smooth graphics with a high refresh rate, too. It's amazing to see your fingers wiggle in Half-Life: Alyx. They're revolutionary, able to rack individual finger movements and make games (that take advantage of the feature) much more immersive than the standard trigger grips on other controllers. The headset is just one part of the VR experience, though, and the Valve Index really impresses because of the other major component: the controllers. Valve's PC-tethered VR headset is pricey, and on paper it doesn't stand out much from the competition. Optional PC tethering via accessory cable.If you want to explore VR without spending a lot of money, this is a terrific starting point. The Quest 3 also costs $200 more, which means the Quest 2 is the best budget-friendly VR headset you can buy. This is a top VR headset, but its follow-up, the Meta Quest 3, is more compelling in every way (including a faster processor, a higher-resolution display, and color pass-through cameras). You can also use it as a PC-powered headset with the $79 Link Cable. It has an incredibly robust library of those experiences, so you'll find something entertaining. It's powered by mobile components, specifically the Qualcomm Snapdragon 865 chipset, and that's enough to run entertaining VR experiences. It's affordable for a VR platform, and you don't need cables or additional hardware. The Quest 2 (formerly the Oculus Quest 2) is Meta's $300 standalone VR headset. Best Hosted Endpoint Protection and Security Software.The device included a head unit with one OLED display per eye, stereo headphones, and an external processor unit with HDMI connections. The HMZ-T1 and HMZ-T2 were Sony's final attempt at a head-mounted 3D device prior to the development of Project Morpheus and PlayStation VR. Some versions of the hardware included shutters that allowed the user to see through the display. ![]() ![]() The hardware went through almost half a dozen revisions between 19, which is when the final version was released. Some models of the hardware could create a 3D effect by displaying subtly different images on each screen. The Glasstron was a head-mounted display that looked like a headband connected to a set of futuristic sunglasses. It was never sold, but Sony released a different head-mounted display, the Glasstron, in 1996. ![]() One of Sony's first attempts at a head-mounted display was the Visortron, which was in development between 19. The PlayStation Move was designed with VR in mind even though it was released three years before Morpheus started. ![]() Although Project Morpheus, which grew into PSVR, didn't start until 2011, Sony was interested in virtual reality much earlier than that. PlayStation VR wasn't Sony's first foray into head-mounted displays or virtual reality. ![]()
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